Each of the four selectable characters has their own abilities such as Rosy, who can create temporary electrical barriers to keep dinos at bay, and unique weapon loadouts. But that’s where your team mates come in. If anything, it can be a little much at times, when a horde is on you and you can barely move or breathe. Think of it like a horde in Left 4 Dead only more ferocious and toothy. They come at you thick and fast, hitting you relentlessly over and over. From acid spitters to giant Triceratops, stegosaurus, ankilosaurs that roll at you like armour-plated wrecking balls, and, of course, King Rex. The dinos emerge from spawn points you can destroy in massive numbers, and there’s a decent variety of beasties. These objectives are fairly straightforward in of themselves: find the downed plane, activate the radio signal etcetera, and they’d all be a walk in the park if not for the hordes of screaming raptors and such bearing down on you. Set in a post-apocalyptic world overrun by deadly giant monsters, it sees you dropping into some pretty large maps in groups of three to tackle set objectives. So when I came upon Second Extinction, a Left 4 Dead-alike co-op shooter that swaps zombies for mutated dinos, I got just a little bit excited. At a certain point in the past, Dino Crisis and Turok were among my favourite games, and when Horizon Zero Dawn dropped a trailer full of robot dinosaurs I lost my mind. Systemic Reaction is a separate division of Avalanche Studios, the main goal of the team is to produce games “with the community in mind.” Reaction implies the studio’s vision to respond and please the fans’ requests.I have a list, a pretty short one, of things that get my immediate attention – and dinosaurs are fairly close to the top.
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